Witcher 3 Mod Pack

Modding The Witcher 3: Wild Hunt is an easy way to customize your experience with the game. The game has 'official' mod support through MODkit, though CDPR doesn't provide actual support for modded installs or modders. While limited in scope to The Witcher 2's REDkit, there is a broad range of modding options, with the community adding additional tools and functionalities to modify additional parts of the game.

Witcher

Mod author Halk Hogan PL plans to return to the mod to rework more textures, but is torn between Fallout 4 and The Witcher 3. If you recognise the name, Halk did some great HD texture packs for.

  • 4Script Modding
Mods
  • A compilation of mods for The Witcher 3. In this Modpack, i've tried to bring together and modified, what I find to be the most interesting mods to be used together. I hope you'll like this ^^ This modpack doesn't need to start a new game (but it's better.
  • From a substantial upgrade to the Witcher 3 game extension, and general performance boosts and enhancements, to a new mod reporting system that is designed to help mod authors and users alike troubleshoot any issues, these are the main updates this month.

Installing Mods

Generally, mods are installed in the 'mods' folder in your Witcher 3 game directory. Mods may include additional steps to the installation process, such as:

  • adding keybinds to input.settings in the 'My DocumentsThe Witcher 3' folder
  • adding/modding a menu in the 'binconfigr4gameuser_config_matrixpc' folder
  • etc.

Because of limitations of the mod support, you will probably have to use a utility called Script Merger to merge conflicting parts of multiple mods. This is generally very painless, but sometimes includes some additional thought.

Creating Your Own Mods

If you want to create a mod for the Witcher 3, welcome! A list of helpful articles to get you started is below.

Unpacking The Game

Witcher 3 Hundred Mods Pack

To unpack the game (where for example xml files where are) you need to use MODkit. Uncooking The Witcher 3

Script Modding

Main article: Modding Scripts in The Witcher 3

The game scripts, written in Witcher Script, control how the game acts; how the player moves and attacks, how stamina works, how signs work, etc.

Adding/Modding Menus

Essential to easily configuring mods, menus are defined in XML with localization text through .w3strings. Their values are generally read through script and modify how that script works.

Adding/Modding Keybinds

Witcher
Main article: Keybinds in The Witcher 3

Keybinds are exactly how the player tells the game what they want to do, they are defined in input.settings, are configured through the input.xml menu, and the actions that they call are defined in script.

Modding XML Data

The Witcher 1 Mods

The majority of the games data is stored in XML, this is where item price and loot is controlled, where skill costs and abilities are defined, where weapons and armor get their values.

Modding Models/Textures

Main article: Modding Models/Textures in The Witcher 3

Witcher 3 Mod Pack Install 1 11 2

Replacing models and textures is one of the easiest ways of changing how the game looks.

Modding the UI

The Witcher 3 uses Scaleform GFx for it's UI, which is Flash-based and it's data is stored in .redswf files. Embedded Action Script controls many of the functionality of the UI.

Adding Additional Content

Main article: Adding New Content to The Witcher 3

While adding new content instead of modifying what already exists is difficult, it is possible. Community-based tools allow you to add your own DLC to the game.

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